Rock of Ages 3
Make & Break
Rock of Ages 3: Make & Break is competitive tower defense and arcade action rolled up with ACE Team’s quirky, Monty Python-esque humor into one giant, creative game for the ages.
6.7 / 10
Does anyone here dislike history? It was the question that my 10th grade history teacher posed to the room on our first day of class, and to which I promptly and eagerly raised my hand to in confirmation.
This quirky game uses history for its story line. Shame, really, I thought history may grow on me with age, rather it appears to be cementing me into its very fabric.
Disclaimer — this review is a result of my biased first impression after recording a few hours of antiquated gameplay and should be taken lightly.
Overall: 6.7 / 10
Rock of Ages 3 is a creative tower defense arcade style game, with a spin. The game tasks the player to construct a tower defense, and consequently, borrowing game mechanics from Super Monkey Ball, offers the player a chance to spring an attack by rolling a boulder at the opponent’s encampment, ultimately imposing a race of destruction between the two contenders. Rock of Ages 3 flips the script on tower defense style games, imagining something unique that, unfortunately, feels a bit like the fate of Sisyphus.
Gameplay: 7.0 / 10
Good enough to kill some time.
Controls 7.7 / 10
Fine. I’ll never understand the choice to use a different key over esc for pausing to a menu, in this case the p key.
Difficulty: 6.4 / 10
The tutorial stumped me longer than it should. Poor onboarding. Maybe the difficulty is balanced once the game is understood, but frankly I never bothered to get to that point.
Progression: 6.9 / 10
Appears to have a lot of challenges and different game modes, including online custom games. I think progression is a bait though, as the gameplay sort of blends into the same repetitive thing.
Story: 6.9 / 10
It plays on history and is supposedly funny. Didn’t do it for me.
Characters: 7.2 / 10
Historical figures or something of the sort; they drive the story.
Setting: 6.8 / 10
The levels feel similar, and seem to just depend on what you build with.
Progression: 6.6 / 10
I’d rather sit in history class.
Production: 6.1 / 10
I’m clearly just missing something, or maybe I wasn’t in a good mood, because this is the third game in the series but I can’t fathom how or why.
Music 6.3 / 10
Started to annoy me. Maybe enjoyable if you find the game enjoyable.
Art 6.1 / 10
Not for me.
Graphics 5.8 / 10
(see art)
Recommend?
No.
Replay?
Nihil.
Joy?
A thing of the past.
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